The challenge
Meshes built from point clouds were too heavy to render on the web, and simple decimation lost the shape that mattered.
What we built
Geometry processing that creates high-quality surface meshes from point cloud data with a much lower polygon count, ready for efficient web rendering.
What we delivered
- Surface mesh generation from point clouds
- Mesh simplification that preserves important shape
- OpenCascade-based geometry processing
- Meshes optimized for WebGL rendering




